James George

James George is a graphic design and web design expert, living in Knoxville, Tennessee. He is an expert in Print design, Adobe software, and web design, including HTML, CSS, and Wordpress. Visit his blog, Creative Beacon or his personal portfolio site and blog, G Squared Studios.

James has authored 26 posts. Website: http://www.gsquaredstudios.com
All 26 articles submitted by James George:

Creating Shapes in Photoshop CS6

By: James George on Feb 1st 2013
Creating Shapes in Photoshop CS6

Being able to create shapes in Photoshop is essential for many different tasks. You use shapes to create your own illustrations, posters, and even logos. You’ve always been able to create shapes in Photoshop, but in Photoshop CS6, Adobe has added strokes to their shapes and overhauled the menu for applying fills and strokes. Let’s take a look at the tools and options available for creating shapes in Photoshop CS6. Select one of the shape tools, such as the... CONTINUE READING

3D in Photoshop Part 2

By: James George on Jan 11th 2013
3D in Photoshop Part 2

In part 1 of 3D in Photoshop, we covered a lot about the interface itself and how each setting affects how your 3D object will look. It is important to understand how these pieces relate to each other and how they actually work. This understanding will help you when learning how to use some of the more advanced techniques, like the one you will be seeing today. Create a new document in Photoshop. The one I created is 1024px... CONTINUE READING

Working with 3D in Photoshop

By: James George on Dec 5th 2012
Working with 3D in Photoshop

Photoshop is a great tool for creating almost anything you can imagine. You can retouch photos, create interesting type effects, special effects and much more. Within the last few versions, Adobe has really been working on enabling their users to create realistic, beautiful artwork in 3D. We will be exploring how to do that in Photoshop. We will also be covering the menus and settings that go with it. One of the great things you can do with 3D... CONTINUE READING

Objects, Clipping Paths and More with Adobe Illustrator

By: James George on Nov 20th 2012
Objects, Clipping Paths and More with Adobe Illustrator

Working with Illustrator makes it easy to work with vector graphics and shapes. Being able to manipulate, clip and combine shapes is an essential capability we must have in order to work quickly and efficiently. Understanding how to combine objects to create complex shapes will help you to build complicated illustrations much quicker. The Appearance Panel To understand how to make shapes easier, you have to understand how they interact with each other. You have the normal Layers Panel,... CONTINUE READING

Typography Basics

By: James George on Oct 31st 2012
Typography Basics

An essential part of being a professional designer is delivering a great message that connects with people. This is nearly impossible if no one can read it, or the message isn’t clear. That is why knowing and understanding typography is important for any professional designer. To understand typography, you have to understand typefaces and the parts and pieces they are made up of. Anatomy To understand typefaces and how to classify them, you have to understand the terminology of... CONTINUE READING

Creating PDF Files With InDesign

By: James George on Oct 17th 2012
Creating PDF Files With InDesign

As a graphic designer, we have to be flexible in how we do things, because everyone that we work with- clients, freelancers, printers, etc., have their own ways of doing things. As a designer it is often asked of us to send a proof to the client so that they can see what their product looks like. Another scenario is that we might be creating an e-version of a book for a client for sale on the web. If... CONTINUE READING

Printing with InDesign

By: James George on Oct 8th 2012
Printing with InDesign

Handling print projects is a major part of every designer’s workday. It is important to know how to prepare your documents to send off to the printer. There are several issues with printing that have to be addressed, such as fonts, and making sure that all of your assets are included in the file that you send to the printer. Otherwise, the outcome of your project may not end up as expected. Creating your work in InDesign is similar... CONTINUE READING

How to Control Type in Photoshop

By: James George on Sep 24th 2012
How to Control Type in Photoshop

Photoshop hasn’t always been known for its flexibility with type. You can create display type or short, large instances of type, but when you need to edit large bodies of type, we used to be at a loss with Photoshop. Now, Photoshop has integrated character and paragraph styles that we can use to format our text and save formats to call up later. The type controls in Photoshop are fairly simple. When you want to place type in a... CONTINUE READING

Uses for Paths in Photoshop

By: James George on Sep 4th 2012
Uses for Paths in Photoshop

One of the handiest features in Photoshop is the ability to make a path. Paths give us several capabilities that we normally wouldn’t have with any other method. There are plenty of practical uses for paths in Photoshop, and they are an essential part of any designer’s arsenal. Mask Out Objects for Publishing Software One of the most important things that you can do with a path is determine exactly what is masked out of an image when working... CONTINUE READING

Displacement Maps in Photoshop

By: James George on Aug 21st 2012
Displacement Maps in Photoshop

Making a texture fit another form can be really difficult to execute, simply because you are trying to take a flat, 2D image and make it appear to fit a rounded object with light and shadows. Luckily Adobe thought of a fairly simple way to make this task look more realistic. They implemented a menu called Displacement Maps. Basically a Displacement Map is where you take a flat image or texture, and force it to fit another form. In... CONTINUE READING

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