This is the sixth course of the CINEMA 4D Essentials series with director, animator, editor and author Rob Garrott who introduces two modeling techniques including HyperNURBS and sculpting. Garrott teaches the basics for both methods and how to prepare and work with them both. When working with HyperNURB learn how to prepare your model, create loose shapes when working with polygon modeling tools, connect shapes and bridge gaps, refine shapes with knife cuts, and clean up the lines by moving parts. With sculpting, learn how to prepare geometry and subdivide objects, work with sculpting layers, and prepare objects for rendering. This course delivers knowledge and understanding to creating shapes in CINEMA 4D.
• Understanding HyperNURB modeling
• Creating and modifying reference shapes
• Understanding the sculpting workflow
• Working with sculpting layers
Length: 1h 24m
Release Date: September 20, 2012
Here is a preview of the tutorial to give you a good idea of what the tutorial is like: