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Learn how to construct 3D buildings for video game imagery with this online tutorial from Adam Crespi, renowned visual design and animation educator and trainer. The course begins with modular blocking and planning techniques in Adobe Photoshop and then progresses to building re-creation in Maya with polygonal modeling and texturing techniques. Learn how to create model elements such as walls, doors, islands, and canopies as well as create contours and shadows, add texture stacking, moving and sewing UVs, painting layers, and using tilting and non-tilting textures. By the end of the course, viewers will have a firm understanding of 3D animation and modeling in game imagery.

Topics include:

• Anatomy of a low-poly model
• Modular planning and blocking
• Modeling building elements in high detail
• Low-poly-count elements
• Unwrapping the elements
• Transferring maps
• Planning and constructing texture sheets
• Importing into the Game Editor and testing

Level: Intermediate
Length: 5h 10m
Release Date: August 8, 2012

Here is a preview of the tutorial to give you a good idea of what the tutorial is like: