graphic design default

Discover Autodesk Maya and the excitement of 3D game props and special effects. Educator and trainer in 3D applications for computer generated imagery Adam Crespi, demonstrates modeling techniques that encourage real-world details such as dirt, grain, wear, and rust using UV maps and ambient occlusion. Additionally, Crespi reveals in the course how to influence simple parts and reusable textures, block out the overall form of a prop, convert bump maps to normal maps, unwrap and clone objects, painting textures, add and fine-tune details, and paint in Mudbox and add lights in Unity. Viewers are guaranteed a confident boost in their Maya game prop building practices.

Topics include:
• Modeling a large prop: gas pump
• Texturing the gas pump
• Modeling tools and small props
• Modeling furniture
• Painting an old wood texture from scratch
• Workflow and integration
• Sculpting and painting in Mudbox
• Ambient occlusion and specularity
• Importing into Unity and testing

Level: Intermediate
Length: 9h 33m
Release Date: August 20, 2012

Here is a preview of the tutorial to give you a good idea of what the tutorial is like:


View this entire Game Prop Creation in Maya course and more in the Online Training Library®.